2 Messages

2.1 Applicable Messages

 

 

The following table is a full list of all ODF messages and describes the list of messages used in Water Polo.

 

 

Message Type

Message Name

Message
extended

DT_SCHEDULE / DT_SCHEDULE_UPDATE

Competition schedule / Competition schedule update

X

DT_PARTIC / DT_PARTIC_UPDATE

List of participants by discipline / List of participants by discipline update

X

DT_PARTIC_TEAMS / DT_PARTIC_TEAMS_UPDATE

List of teams / List of teams update

X

DT_MEDALS

Medal standings

 

DT_MEDALLISTS_DAY

Medallists of the day

 

DT_GLOBAL_GM

Global good morning

 

DT_GLOBAL_GN

Global good night

 

DT_RESULT

Event Unit Start List and Results

X

DT_PLAY_BY_PLAY

Play by Play

X

DT_CURRENT

Current Information

X

DT_POOL_STANDING

Pool Standings

X

DT_BRACKETS

Brackets

X

DT_STATS

Statistics

X

DT_RANKING

Event Final Ranking

X

DT_COMMUNICATION

Official Communication

 

DT_MEDALLISTS

Event's Medallists

 

DT_MEDALLISTS_DISCIPLINE

Medallists by discipline

 

DT_LOCAL_OFF

Discipline/venue stop transmission

 

DT_LOCAL_ON

Discipline/venue start transmission

 

DT_KA

Keep Alive

 

 

 

 

2.2 Messages

2.2.1 Competition schedule / Competition schedule update

2.2.1.1 Description

The Competition schedule is a bulk message provided for one particular discipline. As a general rule, it contains the complete schedule information for all event units needed to run a competition and excludes event units for activities such as unofficial training and press conferences.

 

This message contains the competition timetable for a complete discipline as well as status for each competition unit and is updated from OVR via the schedule update message.

 

All event units in codes which have the 'schedule' flag set to 'Y' are included in schedule messages (and have status UNSCHEDULED or SCHEDULED).

 

The arrival of the competition schedule message resets all the previous schedule information for one particular discipline.

 

The StartList component of the message is only included in the case that the Unit Type is one of HATH, HCOUP, HNOC or HTEAM and at least one of the competitors are known.

 

The Composition component (i.e. listing athletes) is only included in the case that the Unit Type is one of HATH or HCOUP.

 

For reference the applicable unit types (from common codes) are:

 

HATH    Individual Head to Head units (e.g. AR, BD, TE etc)

HCOUP   Pairs/Couples Head to Head units (e.g. BD, TE etc)

HNOC    NOC Head to Head units (e.g. AR)

HTEAM   Teams Head to Head units (e.g. BK, BV, HB etc)

 

 

Managing when start times are not known.

 

In some disciplines the start time of each unit is not known and the unit are managed by order rather than time.

 

In these disciplines usually only the time of the first unit (or first unit per location) is known and distributed. In this case all units should be sent with the same start time and those following units flagged as HideStartDate (and finish). To be able to correctly order these units then the Order attribute is used.

 

To ensure there are no incorrectly ordered units then the start time must not be updated to the actual start time (there is an actual start time field to cater for this).

 

If the discipline requires some text describing the order then StartText is used. Typical uses include "Not before 17:00" or "SUN 29 - 2nd match on CC" or "Follows".

 

Where HideStartDate="Y" is used then all start times for the units may be the same, usually the same as the first unit in the session or location (which generally will not use HideStartDate="Y") but this is not mandatory and approximate start times may be used. The specific way this is managed in each sport is detailed in the specific sport data dictionary.

 

 

Advice for end users - how to sort event units and use DT_SCHEDULE:

- When displaying the schedule users must use the following sort order to display as intended:

1. By day (or filter by day)

2. By location if applicable (in a small number of sports)

3. By Time (regardless if HideStartDate="Y")

4. By Order

 - The Order is sent for all units where HideStartDate="Y" else not sent. Start with 1 each new session each day

 - End users should display StartText if HideStartDate="Y"

 

 

Competition schedule update:

 

Competition schedule update is an update message. It is not a complete schedule information message, but only the schedule data being modified.

 

The arrival of this message updates the previous schedule information for one particular event unit, but does not notify any other change for the rest of the event units except for those contained in the message.

 

The key of the information updated is Unit @Code. Therefore, any new unit, deleted unit or updated unit will be identified by all this attribute.

 

It has to be understood that if one DT_SCHEDULE message arrives, then all previous DT_SCHEDULE_UPDATE messages should be discarded.

2.2.1.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DD0000000

DD should be defined according to CC @Discipline

DocumentSubcode

DDGEEEPUU

Only used for DT_SCHEDULE_UPDATE.

Should be the Code of the first Unit in the message.

This attribute is mainly used for searching.

DocumentType

DT_SCHEDULE / DT_SCHEDULE_UPDATE

Competition schedule bulk / update

Version

1...V

Version number associated to the message's content. Ascendant number

FeedFlag

"P"-Production

"T"-Test

 

Test message or production message.

Date

Date

Refer to the ODF header definition

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.1.3 Trigger and Frequency

The competition schedule will be sent as a bulk message (DocumentType="DT_SCHEDULE") approximately 1 month before the Games and then sent multiple times until a date to be confirmed after which only update messages will be sent (DocumentType="DT_SCHEDULE_UPDATE") by OVR. There is no automatic triggering and this (DT_SCHEDULE) message must not be sent after the transfer of control to OVR.

 

The competition schedule update message should be triggered at any time there has been a competition schedule modification for any previously sent competition schedule bulk message or update message including the addition of start list details (H2H).

 

Generally start list details for H2H should be sent immediately when known and usually soon after the preceding unit changes to Official.

 

The triggers for status changes are described in each sport data dictionary where differences are needed.

 

If any text descriptions change in a message (as opposed to the code) then this message is not resent to correct previous messages however the new data is to be used in future messages.

2.2.1.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Competition (1,1)

 

Code

 

Unit (0,N)

 

Code

 

PhaseType

 

UnitNum

 

ScheduleStatus

 

StartDate

 

HideStartDate

 

EndDate

 

HideEndDate

 

ActualStartDate

 

ActualEndDate

 

Medal

 

Venue

 

Location

 

ModificationIndicator

 

StartText  (0,N)

 

Language

 

Value

 

ItemName  (1,N)

 

Language

 

Value

 

VenueDescription (1,1)

 

VenueName

 

LocationName

 

StartList  (0,1)

 

Start  (1,N)

 

StartOrder

 

SortOrder

 

Competitor (1,1)

 

Code

 

Type

 

Organisation

 

Description  (0,1)

 

TeamName

2.2.1.5 Message Values

 

Element: Competition (1,1)

Table Note: "Competition schedule" and "Competition schedule update" share the same message structure and message attributes, except for the two ModificationIndicator attributes, which are specific to the "Competition schedule update message".

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

Code is deprecated and value is duplicated in the header.

 

 

Element: Competition /Unit (0,N)

Attribute

M/O

Value

Description

Code

M

Full RSC for the unit

 

PhaseType

M

Phase type for the unit

 

UnitNum

O

Numeric

###

 

Match / Game / Bout / Race  Number or similar

ScheduleStatus

M

CC @ScheduleStatus

Unit Status

StartDate

O

DateTime

Start date. This attribute may not be sent in the case of some @ScheduleStatus, such as UNSCHEDULED. For other statuses the StartDate is expected otherwise ordering is display is incorrect (including CANCELLED and POSTPONED.

HideStartDate

O

S(1)

Send 'Y' if StartDate (scheduled start time) is an estimation.

Do not send if StartDate (scheduled start time) is not an estimation as the StartDate is correct.

 

Start times of some units depend on the finalisation of previous event units and therefore there is no fixed start time in these cases this field is set to 'Y'.

 

When the flag is set to 'Y' then the time is used for sorting purposes but should not be displayed.

 

EndDate

O

DateTime

End date. This attribute may not be sent in the case of some Unit@Status, such as those meaning cancelled, postponed.

 

Example:

2006-02-26T10:00:00+01:00

 

HideEndDate

O

S(1)

Send 'Y' if EndDate scheduled end time is an estimation.

Do not send if EndDate scheduled end time is not an estimation.

 

Some event units have a scheduled end time well bounded, however, some event units in some circumstances have a scheduled end time not quite variable (example, some press conferences or tennis matches, etc.) in these cases this field is set to 'Y' and should not be displayed.

 

ActualStartDate

O

DateTime

This attribute is expected once the event unit has started.

Example: 2006-02-26T10:03:22+01:00

ActualEndDate

O

DateTime

This attribute is expected once the event unit has finished.

Example: 2006-02-26T12:43:51+01:00

Medal

O

SC @UnitMedalType

Gold medal event unit or bronze medal event unit.

Do not send if not a medal event unit

Venue

M

CC @VenueCode

Venue where the unit takes place

Location

M

CC @Location

Location where the unit takes place

Use TBD if the Location is not known yet (CC) or a generic code for the discipline.

ModificationIndicator

O

N, U

Attribute is mandatory in the  DT_SCHEDULE_UPDATE message only

 

N-New event unit

U-Update event unit

If ModificationIndicator='N', then include new event unit. It will be rarely used as most added units were available in "UNSCHEDULED" status.

 

If ModificationIndicator="U", then update the event unit.

 

 

 

Element: Competition /Unit /StartText  (0,N)

This element is only used for Competition Schedules when HideStartDate is 'Y'. In this case, English Language is mandatory.

Attribute

M/O

Value

Description

Language

M

CC @Language

Code Language of the @Value

Value

M

S(20)

or a code set to be defined discipline by discipline

Text to be displayed in the case that StartDate is not to be displayed (e.g. "After M.1" or "Followed by")

Using a code set or fixed text will also be directly displayed and allow end user translation.

 

Element: Competition /Unit /ItemName  (1,N)

Attribute

M/O

Value

Description

Language

M

CC @Language

Code Language of the @Value

Value

M

S(40)

Item Name / Unit Description.

 

For competition units show the short unit description from common codes which matches the RSC.

 

For non-competition schedules (where the item description is not in common codes) then add the description.

 

 

Element: Competition /Unit /VenueDescription (1,1)

Attribute

M/O

Value

Description

VenueName

M

S(25)

Venue name in first language. This is the CC value from unit/venue

LocationName

M

S(30)

Location name in first language. This is the CC value from unit/location.

 

Element: Competition /Unit /StartList  /Start  (1,N)

StartList information is only sent in the case that the Unit type is one of HATH, HCOUP, HNOC or HTEAM and at least one of the competitors are known. (Sent as soon as known for applicable units)

Attribute

M/O

Value

Description

StartOrder

O

Numeric

Competitor's start order

SortOrder

M

Numeric

Used to sort competitors in an event unit (for example, if there is no StartOrder). It is mainly used for display purposes.

 

Element: Competition /Unit /StartList  /Start  /Competitor (1,1)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes,

TBD or NOCOMP.

 

Competitor's ID, TBD in case that the competitor is not known at this time AND the other competitor is known. NOCOMP is sent when  there is no competitor (and will not come later)

Type

M

T

T for team

Organisation

O

CC @Organisation

Should be sent when known

 

Element: Competition /Unit /StartList  /Start  /Competitor /Description  (0,1)

Attribute

M/O

Value

Description

TeamName

M

S(73)

Team Name where known, must send when available

2.2.1.6 Message Sort

Sort by Session @SessionCode.

 

The message is sorted by Unit@StartDate then by Unit@Order then Unit@Code.

In case of event unit with no Unit@StartDate defined (example, they are in an event unit status such as UNSCHEDULED), they will be listed at the end in Unit@Code order.

 

2.2.2 List of participants by discipline / List of participants by discipline update

2.2.2.1 Description

A participant is considered to be any individual (type athlete, participating or not in the current games) or any official in one or several disciplines or a competitor being part of a team (team member).

 

Although the participant may participate in more than one event or more than one discipline, this message just contains the information for the discipline of the message, listing the information of all the events for that discipline.

 

This message includes historical athletes that do not participate in the current competition. Historical athletes will not be registered to any event.

 

It is important to note that all the sport messages that make references to athletes (start list, event unit results, etc.) will always match the athlete ID with the athlete ID in this message. The historical athletes will be used to match historical athlete information as it appears in the records message when sending the previous record information and this previous record was an historical record not being broken in the current competition.

 

List of participants by discipline (DT_PARTIC) is a bulk message, provided for each discipline. It is a complete participant information message for one particular discipline.  The arrival of this message resets all the previous participants' information for one particular discipline. This message can include a list of current athletes, officials, coaches, guides, technical officials, Reserves and historical athletes.

 

List of participants by discipline update (DT_PARTIC_UPDATE) is an update message. It is not a complete list of participants' information by discipline message, only the participant data being modified, i.e. if some data of one participant changes, the element Participant for it with all its children and attributes must be sent.

 

The key of the information updated consists of the following attribute: Participant @Code. Therefore, any new or updated Participant Discipline-Event will be identified by all these attributes.

2.2.2.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DD0000000

DD is defined according to CC @Discipline

DocumentType

DT_PARTIC / DT_PARTIC_UPDATE

List of participants  by discipline message

Version

1..V

Version number associated to the message's content. Ascendant number

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.2.3 Trigger and Frequency

The DT_PARTIC message is sent as a bulk message approximately one month before the Games. It is sent several times up to the date of transfer of control to OVR after which only DT_PARTIC_UPDATE messages are sent.

 

The DT_PARTIC_UPDATE message is triggered when there is a modification in the data for any individual after the transfer of control to OVR.

2.2.2.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition (1,1)

 

Code

 

Participant (1,N)

 

Code

 

Parent

 

Status

 

GivenName

 

FamilyName

 

PrintName

 

PrintInitialName

 

TVName

 

TVInitialName

 

Gender

 

Organisation

 

BirthDate

 

Height

 

Weight

 

PlaceofBirth

 

CountryofBirth

 

PlaceofResidence

 

CountryofResidence

 

Nationality

 

MainFunctionId

 

Current

 

OlympicSolidarity

 

ModificationIndicator

 

Discipline (1,1)

 

Code

 

RegisteredEvent (0,N)

 

Gender

 

Event

 

Bib

 

EventEntry (0,N)

 

Code

 

Type

 

Pos

 

Value

 

OfficialFunction (0,N)

 

FunctionId

2.2.2.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

Code is deprecated and value is duplicated in the header.

 

Element: Participant (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Participant's ID.

 

It identifies an athlete or an official and the holding participant's valid information for one particular period of time.

 

It is used to link other messages to the participant's information.

 

Participant's information (example @Organisation) will not be the latest for the athlete/official, unless the @Code attribute is the same as the @Parent attribute. However, this information could be the one being valid in the particular moment of a start list, event unit results, etc.

 

When the participant is an historical one, then this ID will start with "A" when it is an Athlete, "C" when Coach and "O" when Official.

Parent

M

S(20) with no leading zeroes

Participant's parent ID, which is used to link to the latest valid information for one participant. @Parent attribute should be linked to the latest participant's information, by retrieving that Athlete/Official whose @Code attribute is the same as @Parent.

 

The participant containing @Code attribute being the same as the @Parent attribute will be the one with the latest information for the participant.

The @Parent attribute will only be different from @Code in the case that critial personal information has changed from previous competitions. The typical examples are Organisation (for change of country) or Name (particularly for women changing their name at marriage). Further to be clear, @Parent and @Code can only be different if Current = "false".

Status

O

CC @ParticStatus

Participant's accreditation status this atribute is Mandatory in the case of @Current="true" and it is optional in the case that @Current="false".

 

To delete a participant, a specific value of the Status attribute is used.

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

PrintName

M

S(35)

Print name (family name in upper case + given name in mixed case)

PrintInitialName

M

S(18)

Print Initial name (for the given name it is sent just the initial, without dot)

TVName

M

S(35)

TV name

TVInitialName

M

S(18)

TV initial name

Gender

M

CC @PersonGender

Participant's gender

Organisation

M

CC @Organisation

Organisation ID

BirthDate

O

YYYY-MM-DD

Date of birth. This information may not be known at the very beginning, but it will be completed for all participants after successive updates

Height

O

S(3)

Height in centimetres. It will be included if this information is available. This information is not needed in the case of officials/referees.

"-" may be used where the data is not available.

Weight

O

S(3)

Weight in kilograms. It will be included if this information is available.

This information is not needed in the case of officials/referees.

"-" may be used where the data is not available.

PlaceofBirth

O

S(75)

Place of Birth

CountryofBirth

O

CC @Country

Country ID of Birth

PlaceofResidence

O

S(75)

Place of Residence

CountryofResidence

O

CC @Country

Country ID of Residence

Nationality

O

CC @Country

Participant's nationality.

 

Although this attribute is optional, in very exceptional situations it will not be known, and for this reason not ready to be sent.

MainFunctionId

O

CC @ResultsFunction

Main function

 

In the Case of Current="true" this attribute is Mandatory.

Current

M

boolean

It defines if a participant is participating in the games (true) or is a Historical participant (false).

OlympicSolidarity

O

Y or N

Flag to indicating if the participant participates in the Olympic Scholarship program.

ModificationIndicator

M

N, U

Attribute is mandatory in the  DT_PARTIC_UPDATE message only

 

N-New participant (in the case that this information comes as a late entry)

U-Update participant

 

If ModificationIndicator='N', then include new participant to the previous bulk-loaded list of participants

 

If ModificationIndicator='U', then update the participant to the previous bulk-loaded list of participants

 

To delete a participant, a specific value of the Status attribute is used.

 

Element: Participant /Discipline (1,1)

All participating athletes will be assigned at least one discipline, it could be more. Each accredited official will be assigned at least one discipline, but it could be more. If an athlete or official is assigned to more than one discipline, it will be included in the participant message of both disciplines.

Attribute

M/O

Value

Description

Code

M

CC @Discipline

It is the discipline code used to fill the OdfBody @DocumentCode attribute.

 

Element: Participant /Discipline /RegisteredEvent (0,N)

All accredited athletes will be assigned to one or more events. There is one exception: in some sports, substitutes may be accredited without any associated event. Historical athletes are not registered to any event.

Attribute

M/O

Value

Description

Gender

M

CC @DisciplineGender

Discipline Gender Code

Event

M

CC @Event

Event ID

Bib

O

S(2)

Bib number.

 

Bib number is in fact a special Event Entry. However, since it is very meaningful in the sports that make use of this attribute, it has been considered as an attribute, although it was part of EventEntry in the previous versions.

 

Send only in the Case of Current="true".

 

Cap number.

 

Although this attribute is optional, it will be updated and informed as soon as this information is known.

 

Example: 8, 10  ...

 

 

Element: Participant /Discipline /RegisteredEvent /EventEntry (0,N)

Send if there are specific athlete's event entries.

 

Type

Code

Pos

Description

 

ENTRY

CAPTAIN

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

S(1)

Send "Y" if the player is the captain

 

ENTRY

CLUB_CITY

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

S(25)

Club City

 

ENTRY

CLUB_NAME

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

S(25)

Club name

 

ENTRY

CLUB_ORG

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

CC @Country

Club Country Code

 

ENTRY

HAND

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

SC @Hand

L/R/B

Handedness

 

ENTRY

INTERNAT_PLAYED

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

Numeric

###

Number of international matches  played

 

ENTRY

OG_GOALS

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

Numeric

###

Goals scored in Olympic Games

 

ENTRY

OG_PAR

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

Numeric

0

Olympic Games Participation

 

ENTRY

POSITION

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

CC @Position

Position Code for the player

 

ENTRY

STATUS

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in update message).

 

Attribute

M/O

Value

Description

Value

M

SC @AthleteStatus

Athlete's status in the team

 Sample (EventEntry)

<Discipline Code="WP" InternationalFederationId="203258" >

<RegisteredEvent Gender="M" Event="400" >

<EventEntry Type="ENTRY" Code="POSITION" Value="GK" />

<EventEntry Type="ENTRY" Code="CLUB_NAME" Value="Sydney Stars" />

<EventEntry Type="ENTRY" Code="CLUB_CITY" Value="Sydney" />

<EventEntry Type="ENTRY" Code="INTERNAT_PLAYED" Value="34" />

</RegisteredEvent>

</Discipline>

 

Element: Participant /OfficialFunction (0,N)

Send if the official has optional functions. Do not send, otherwise.

Attribute

M/O

Value

Description

FunctionId

M

CC @ResultsFunction

Additional officials' function code

2.2.2.6 Message Sort

The message is sorted by Participant @Code

 

2.2.3 List of teams / List of teams update

2.2.3.1 Description

DT_PARTIC_TEAMS contains the list of teams related to the current competition.

 

A team is a type of competitor, being a group of two or more individual athletes participating together in one event. Pairs (tennis, figure skating, etc.) are also defined as team of two competitors. One team participates in one event of one discipline. When one team participates in multiple events, there will be one team for each event for the same group. Also when the same organisation participates in the same event twice, there will different teams.

 

A historical team is defined as a group of athletes (team members) competing in the past in a competition event for an organisation. The historical team members appearing in this message will be listed in the list of historical athletes' messages. The list of historical teams just associates historical team members with the corresponding historical teams. Historical teams will not be registered to any event.

 

For equestrian one athlete and one horse are not considered a team, the horse is an attribute of the athlete.

 

List of teams (DT_PARTIC_TEAMS) is a bulk message by discipline. The list is always complete. The arrival of this message resets all the previous participant teams' information for that discipline. It is assumed that all teams appearing in this list are valid, in the meaning that they are participating or they could participate in one event.

 

List of teams update (DT_PARTIC_TEAMS_UPDATE) is an update message. It is not a complete list of teams' information message. It only contains the data of a team being modified.

2.2.3.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DD0000000

DD is defined according to CC @Discipline

DocumentType

DT_PARTIC_TEAMS / DT_PARTIC_TEAMS_UPDATE

List of participant teams message

Version

1..V

Version number associated to the message's content. Ascendant number

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.3.3 Trigger and Frequency

The DT_PARTIC_TEAMS message is sent as a bulk message approximately one month before the Games. It is sent several times up to the date of transfer of control to OVR after which only DT_PARTIC_TEAMS_UPDATE messages are sent.

 

The DT_PARTIC_TEAMS_UPDATE message is triggered when there is a modification in the data for any team after the transfer of control to OVR.

2.2.3.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition (1,1)

 

Code

 

Team (1,N)

 

Code

 

Organisation

 

Number

 

Name

 

Gender

 

Current

 

ModificationIndicator

 

Composition (0,1)

 

Athlete (1,N)

 

Code

 

Order

 

TeamOfficials (0,1)

 

Official (1,N)

 

Code

 

Function

 

Discipline (0,1)

 

Code

 

RegisteredEvent (0,1)

 

Event

 

Gender

 

EventEntry (0,N)

 

Code

 

Type

 

Pos

 

Value

2.2.3.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition.

 

Code is deprecated and value is duplicated in the header.

 

Element: Team (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Team's ID (example ATM001ESP01, 393553)

 

When the Team is an historical one, then this ID starts with "T".

Organisation

M

CC @Organisation

Team organisation's ID

Number

O

Numeric

#0

Team's number.

 

If there is not more than one team for one organisation participating in one event, it is 1. Otherwise, it will be incremental, 1 for the first organisation's team, 2 for the second organisation's team, etc.

 

Required in the case of current teams.

Name

O

S(73)

Team's name.

 

It will apply to some of the disciplines. If there is not any special rule for that discipline, send the Description of the code CC@Organisation. It is Optional in the case of  List of Team Update when the @ ModificationIndicator=D

Gender

M

CC @DisciplineGender

Discipline Gender Code of the Team

Current

M

boolean

It defines if a team is participating in the games (true) or it is a Historical team (false)

ModificationIndicator

M

N, U, D

Attribute is mandatory in the DT_PARTIC_TEAMS_UPDATE  message only

 

N-New team (in the case that this information comes as a late entry)

U-Update team

D-Delete team

 

If ModificationIndicator='N', then include new team to the previous bulk-loaded list of teams

 

If ModificationIndicator='U', then update the team to the previous bulk-loaded list of teams

 

If ModificationIndicator='D', then delete the team to the previous bulk-loaded list of teams

 

Element: Team /Composition /Athlete (1,N)

In the case of current teams the number of athletes is 2 or more.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID of the listed team's member.  

 

Therefore, he/she makes part of the team's composition.

Order

O

Numeric

Team member order

 

Element: Team /TeamOfficials /Official (1,N)

Send if there are specific officials for the team. Does not apply to historical teams.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Official's ID of the listed team's official.

 

Therefore, he/she makes part of the team's officials.

Function

M

CC @ResultsFunction

Official's function for the team.

 

Element: Team /Discipline (0,1)

Each team is assigned just to one discipline. Discipline is expected unless ModificationIndicator="D"

Attribute

M/O

Value

Description

Code

M

CC @Discipline

It must be the discipline code used to fill the OdfBody @DocumentCode attribute

 

Element: Team /Discipline /RegisteredEvent (0,1)

Each current team is assigned to one event. Historical teams will not be registered to any event.

Attribute

M/O

Value

Description

Event

M

CC @Event

Event ID

Gender

M

CC @DisciplineGender

Discipline Gender Code

 

Element: Team /Discipline /RegisteredEvent /EventEntry (0,N)

Send if there are specific team's event entries.

 

Type

Code

Pos

Description

 

ENTRY

GROUP

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

S(1)

Preliminary Group of the team

 

ENTRY

SEED

N/A

Pos Description:
Do not send anything

 

Element Expected:
As soon as it is known (this information can be sent in both messages).

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Seed number.

 Sample (Team)

<Team Code="WPM400BLR01" Organisation="BLR" Number="1" Name="Belarus" Gender="M" Current="true">

<Composition>

<Athlete Code="1063192" Order="1"/>

<Athlete Code="1063249" Order="2"/>

<Athlete Code="1067349" Order="3"/>

...

</Composition>

<TeamOfficials>

<Official Code="7380748" Function="HD_COA"/>

<Official Code="7380750" Function="TM_OFFIC"/>

</TeamOfficials>

<Discipline Code="WP" >

<RegisteredEvent Gender="M" Event="400" >

<EventEntry Type="ENTRY" Code="GROUP" Value="A" />

<EventEntry Type="ENTRY" Code="SEED" Value="4" />

</RegisteredEvent>

</Discipline>

</Team>

2.2.3.6 Message Sort

The message is sorted by Team @Code.

 

2.2.4 Event Unit Start List and Results

2.2.4.1 Description

The Event Unit Start List and Results is a message containing both the start list and results information of the competitors in one (individual or team) event unit.

 

The Event Unit Start List and Results is a mandatory message for all sports. The definition includes as much generic information as possible due to the fact that each discipline and event has its own format for the results information (example: score of a match, time in a race, distance in a throw...).

 

This is always a full message and all applicable elements and attributes are always sent.

2.2.4.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

DocumentType

DT_RESULT

Event Unit Start List and Results message

DocumentSubtype

Not used in WP

Not used in WP

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

It indicates whether the result is official or unofficial (or intermediate etc).

START_LIST

OFFICIAL

UNOFFICIAL

INTERMEDIATE (used after the competition has started and is not finished but not currently live)

LIVE (used during the competition when nothing else applies).

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

StartListMod

S(1)

Send Y if the start list has been changed with this message and the ResultStatus is not START_LIST. Do not send the attribute if it is not Y. Only send once for each start list change. In this case the full current message is sent with whatever is the current ResultStatus.

 

The Start List is considered to be changed if any of the following changes:

* Competitors or athletes are added, changed or removed including in <ExtendedInfos /Competitor>

* Any change in <Officials>

* Any change in StartOrder or StartSortOrder

* Any changes in <Coaches>

* Any changes in <EventUnitEntry>

Changing descriptions is not considered a start list change.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.4.3 Trigger and Frequency

This message is sent with the following ResultStatus:

 

* START_LIST: As soon as the team/teams are known, before the match begins.

* START_LIST:  As  soon  as  any  of  the line-up or  starters  are known and  any change/addition to these only before the start of the match.

* LIVE: After the beginning of each period until period ends.

* LIVE: After every change in any data during period [scores, substitute, DQ etc].

* INTERMEDIATE: After the period (quarter) in the period break.

* UNOFFICIAL / OFFICIAL: After the match (unit).

2.2.4.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

UnitDateTime (0,1)

 

StartDate

 

EndDate

 

ExtendedInfo (0,N)

 

Type

 

Code

 

Pos

 

Value

 

Extension (0,N)

 

Code

 

Pos

 

Value

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

Gender

 

SubEventName

 

VenueDescription  (0,1)

 

Venue

 

VenueName

 

Location

 

LocationName

 

Officials (0,1)

 

Official (1,N)

 

Code

 

Function

 

Order

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

Periods (0,1)

 

Home

 

Away

 

Period (1,N)

 

Code

 

HomeScore

 

AwayScore

 

HomePeriodScore

 

AwayPeriodScore

 

Result (1,N)

 

Result

 

IRM

 

WLT

 

SortOrder

 

StartOrder

 

StartSortOrder

 

ResultType

 

Competitor (1,1)

 

Code

 

Type

 

Organisation

 

Description (0,1)

 

TeamName

 

Coaches (0,1)

 

Coach (1,N)

 

Code

 

Order

 

Function

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Nationality

 

EventUnitEntry (0,N)

 

Type

 

Code

 

Pos

 

Value

 

Stats (0,1)

 

Stat (1,N)

 

Type

 

Code

 

Pos

 

Value

 

ExtendedStat (0,N)

 

Code

 

Pos

 

Value

 

Composition (0,1)

 

Athlete (1,N)

 

Code

 

Order

 

StartSortOrder

 

Bib

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

BirthDate

 

EventUnitEntry (0,N)

 

Type

 

Code

 

Pos

 

Value

 

ExtendedResults (0,1)

 

ExtendedResult (1,N)

 

Type

 

Code

 

Pos

 

Value

 

Stats (0,1)

 

Stat (1,N)

 

Type

 

Code

 

Pos

 

Value

 

ExtendedStat (0,N)

 

Code

 

Pos

 

Value

2.2.4.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Code is deprecated and value is duplicated in the header.

 

Element: ExtendedInfos /UnitDateTime (0,1)

Scheduled start date and time. (where available update with actual start time)

 

Actual start -and/or end- dates and times.

Attribute

M/O

Value

Description

StartDate

O

DateTime

Actual start date and time

EndDate

O

DateTime

Actual end date time

 

Element: ExtendedInfos /ExtendedInfo (0,N)

Not applicable when ResultStatus=START_LIST

 

Type

Code

Pos

Description

 

STATS

TIE_RANKS

N/A

Pos Description:
Do not send anything

 

Element Expected:
In case of shootout game

 

Attribute

M/O

Value

Description

Value

M

Text

Ranks for this shootout games

Tie-Break ranks for preliminary group round

 

STATS

POSSESS

NUM

Pos Description:
Send NUM

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Number of possessions

 

STATS

POSSESS

TIME

Pos Description:
Send TIME

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

mm:ss

Possession time

 

STATS

EXC

N/A

Pos Description:
Do not send anything

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Exclusions

 

STATS

2EXC

N/A

Pos Description:
Do not send anything

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Number of Double Exclusions

 

STATS

ACT_TEAM

GOAL, MISS

Pos Description:
Send GOAL for goals, MISS for misses

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Action shots goals/misses

 

STATS

EXT_TEAM

GOAL, MISS, ATT, PERCENT

Pos Description:
Send GOAL for goals, MISS for misses, ATT for attempts and PERCENT for percentage

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Or

Numeric

##0.0

Extra player shot goals/misses/attempts/percentage

 

STATS

LD_TEAM

GOAL, MISS

Pos Description:
Send GOAL for goals, MISS for misses

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Long distance goals/ misses

 

STATS

FT_TEAM

GOAL, MISS

Pos Description:
Send GOAL for goals, MISS for misses

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Free Throw goals/ misses

 

STATS

PTY_TEAM

GOAL, MISS

Pos Description:
Send GOAL for goals, MISS for misses

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Penalty goals/misses

 

STATS

CRN_TEAM

N/A

Pos Description:
Do not send anything

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Corner Throws

 

UI

PS_GAME

N/A

Pos Description:
Do not send anything

 

Element Expected:
In case of shootout game

 

Attribute

M/O

Value

Description

Value

M

S(1)

Shootout game indicator.

Send Y if the event unit is a penalty shootout game

 

UI

PERIOD

N/A

Pos Description:
Do not send anything

 

Element Expected:
When LIVE

 

Attribute

M/O

Value

Description

Value

M

SC @Period

Send current period

 

DISPLAY

String

Numeric

#0

Code Description:
Send the @Code of the last updated Result /Competitor /Stats /Stat  

or

Result /Competitor /Composition /Athlete /Stats /Stat

May be: ACT_GK, CNT_GK, EXT_GK, LD_GK, PTY_GK, CAT_GK, ACT, CNT, EXT, LD, PTY, CAT, ASSIST, TFL, ST, BLC, SP, TYC, TYF, 2EXC, FRP and EXC.

 

Pos Description:
Unique sequential number for all the statistics to highlight

 

Element Expected:
When available and only when the unit is LIVE.

Send multiple if applicable

 

Attribute

M/O

Value

Description

Value

M

S(20)

Send the ID of the athlete/team who was updated in the @Code attribute

 Sample (ExtendedInfos)

<ExtendedInfos>

<UnitDateTime StartDate="2016-08-12T10:20:00+01:00" />

<ExtendedInfo Type="UI" Code="POSSESS" Pos="NUM" Value="82" />

<ExtendedInfo Type="UI" Code="POSSESS" Pos="TIME" Value="32:00" />

<ExtendedInfo Type="UI" Code="EXC" Value="2" />

<ExtendedInfo Type="UI" Code="ACT_TEAM" Pos="GOAL" Value="8" />

<ExtendedInfo Type="UI" Code="ACT_TEAM" Pos="MISS" Value="13" />

<ExtendedInfo Type="UI" Code="2EXC" />

<ExtendedInfo Type="UI" Code="EXT_TEAM" Pos="GOAL" Value="8" />

<ExtendedInfo Type="UI" Code="EXT_TEAM" Pos="MISS" Value="5" />

<ExtendedInfo Type="UI" Code="EXT_TEAM" Pos="ATT" Value="2" />

<ExtendedInfo Type="UI" Code="EXT_TEAM" Pos="PERCENT" Value="10,3" />

<ExtendedInfo Type="UI" Code="LD_TEAM" Pos="GOAL" Value="2" />

<ExtendedInfo Type="UI" Code="LD_TEAM" Pos="MISS" Value="12" />

<ExtendedInfo Type="UI" Code="FT_TEAM" Pos="GOAL" Value="1" />

<ExtendedInfo Type="UI" Code="FT_TEAM" Pos="MISS" Value="1" />

...

<ExtendedInfo Type="UI" Code="CRN_TEAM" Value="1" />

...

<ExtendedInfo Type="DISPLAY" Code="ACT" Pos="1" Value="2518090" />

<ExtendedInfo Type="DISPLAY" Code="LD" Pos="2" Value="3748065" />

</ExtendedInfos>

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Descriptions in Text.

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes

Gender

M

CC @DisciplineGender

Gender code for the event unit

SubEventName

M

S(40)

EventUnit short name (not code) from Common Codes

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in Text.

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue Code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

Location

M

CC @Location

Location code

LocationName

M

S(30)

Location short name (not code) from Common Codes

 

Element: Officials /Official (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Official's code

Function

M

CC @ResultsFunction

Official's function (example: referee, etc.).

 

Can be different from the function sent in the DT_PARTIC message.

Order

M

Numeric

Official's order.

Send by Order as on official score sheet

 

Element: Officials /Official /Description (1,1)

Officials extended information.

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the official

Organisation

M

CC @Organisation

Officials' organisation

 

Element: Periods (0,1)

Attribute

M/O

Value

Description

Home

O

S(20) with no leading zeroes

Home Competitor ID.

Must be sent if known

Away

O

S(20) with no leading zeroes

Away Competitor ID.

Must be sent if known

 

Element: Periods /Period (1,N)

Period in which the event unit message arrives. Not applicable when ResultStatus=START_LIST.

Attribute

M/O

Value

Description

Code

M

SC @Period

Period's code

HomeScore

M

Numeric

##0

Overall score of the home competitor at the end of the period

AwayScore

M

Numeric

##0

Overall score of the away competitor at the end of the period

HomePeriodScore

O

Numeric

##0

Score of the home competitor just for this period

AwayPeriodScore

O

Numeric

##0

Score of the away competitor just for this period

 

Element: Result (1,N)

For each Event Unit Results message, there must be at least one competitor with a result element in the event unit.

Attribute

M/O

Value

Description

Result

O

Numeric

##0

The result of the competitor in the event unit

IRM

O

SC @IRM

The invalid rank mark, in case it is assigned.

 

IRM of the Team for the particular event unit

 

Send just in the case @ResultType is both Points and IRM (see codes section)

WLT

O

SC @WLT

The code whether a competitor won, lost or tied the match / game

SortOrder

M

Numeric

This attribute is a sequential number with the order of the Home (1) and the Visitor (2)

StartOrder

M

Numeric

Competitor's start order.

 

Send 1 for first named team, send 2 for second named team

StartSortOrder

M

Numeric

Used to sort all start list competitors in an event unit.

 

Same @StartOrder

ResultType

O

SC @ResultType

Type of the @Result attribute.

Result type, either points or IRM with points for the corresponding event unit

 

Element: Result /Competitor (1,1)

Competitor related to the result of one event unit.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes or TBD or NOCOMP

Competitor's ID or TBD in case that the competitor is unknown at this time but will be available

 

NOCOMP is sent when  there is no competitor (and will not come later)

Type

M

T

T for team

Organisation

O

CC @Organisation

Competitor's organisation

 

Element: Result /Competitor /Description (0,1)

Competitors extended information.

Attribute

M/O

Value

Description

TeamName

O

S(73)

Name of the team.

 

Element: Result /Competitor /Coaches /Coach (1,N)

Competitor's Coach

Attribute

M/O

Value

Description

Code

O

S(20) with no leading zeroes

Official code. This code is normally expected though there may be rare exceptions.

Order

M

Numeric

Coach order (if more than one coach is needed).

Function

M

CC @ResultsFunction

Official function

 

Element: Result /Competitor /Coaches /Coach /Description (1,1)

Coach extended information.

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the official

Nationality

M

CC @Country

Coach's nationality

 

Element: Result /Competitor /EventUnitEntry (0,N)

For team event information

 

Type

Code

Pos

Description

 

EUE

HOME_AWAY

N/A

Pos Description:
Do not send anything

 

Element Expected:
When available

 

Attribute

M/O

Value

Description

Value

M

SC @Home

Send Home or Away

 

EUE

UNIFORM

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always

 

Attribute

M/O

Value

Description

Value

M

SC @Uniform

Cap Colour

 Sample (EventUnitEntry)

<EventUnitEntry Type="EUE" Code="UNIFORM" Value="WHITE" />

<EventUnitEntry Type="EUE" Code="HOME_AWAY" Value="HOME"/>

 

Element: Result /Competitor /Stats /Stat (1,N)

Not applicable when ResultStatus=START_LIST.

 

Type

Code

Pos

Description

 

ST

TOTAL

ACT

CNT

EXT

LD

PTY

CAT

N/A

Code Description:
Total, Action shot, Centre shot, Extra player shot, Long distance shot, Penalty shot and Counter attack shot

 

Pos Description:
Do not send anythingElement Expected:

 

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Goals

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SHOT

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Shots

 

ST

PERCENT

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0.0

Shooting percentage (%)

 

ST

ASSIST

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Assists

 

ST

TFL

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Turnover fouls

 

ST

ST

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Steals

 

ST

BLC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Blocked shots

 

ST

SP

N/A

Pos Description:
Do not send anythingElement Expected:

 

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

ATT

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Sprint attempts

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

WIN

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Sprint wins

 

ST

TYC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

20 sec exclusions in the centre forward position (20C)

 

ST

TYF

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

20 second exclusion in the field (20F)

 

ST

2EXC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Double Exclusions

 

ST

FRP

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Penalties

 

ST

EXC

SC @Period

Pos Description:
Send the period number

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Exclusions

 

ST

TOUT

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Time Out

 

ST

EXC_WS

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Exclusions with substitution

 

ST

EXC_WT

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Exclusions with substitution after 4 mins

 

ST

POSSESS

SC @Period

Pos Description:
Send the period number

 

Element Expected:
Always, if the information is available

 

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

NUM

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Number of possessions

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

TIME

 

Pos

N/A

Do not send anything

Value

mm:ss

Possession time

 

ST

ACT_TEAM

LD_TEAM

FT_TEAM

PTY_TEAM

 

SC @Period

Pos Description:
Send the period number

 

Element Expected:
Always, if the information is available

 

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

Do not send anything

Value

Numeric

#0

All team action goals (action, centre and counter attack goals), Team long distance goals, Team free throw goals and Team penalty shots goals

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

MISS

 

Pos

N/A

Do not send anything

Value

Numeric

#0

All team action misses (action, centre and counter attack misses), Team long distance misses, Team free throw misses and Team penalty shots misses

 

ST

EXT_TEAM

SC @Period

Pos Description:
Send the period number

 

Element Expected:
Always, if the information is available

 

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

ATT

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Attempts

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Goals

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

MISS

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Misses

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

Do not send anything

Value

Numeric

##0.0

Percentage (%)

Calculated by the division between the 'number of goals' and 'number of attempts'

 

ST

EXTEFF_TEAM

SC @Period

Pos Description:
Send the period number

 

Element Expected:
Always, if the information is available

 

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

ATT

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Attempts

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Goals

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

Do not send anything

Value

Numeric

##0.0

Percentage (%)

 

ST

CRN_TEAM

SC @Period

Pos Description:
Send the period number

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

 

Team Corner Throws

 

ST

TOTAL_GK

ACT_GK

CNT_GK

EXT_GK

LD_GK

PTY_GK

CAT_GK

N/A

Code Description:
Total, GK action, GK centre shots, GK extra player, GK long distance, GK penalty shots  and GK counter-attack

 

Pos Description:
Do not send anythingElement Expected:

 

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Saves

Sub Element: Result /Competitor /Stats /Stat /ExtendedStat
Expected: Always, if the information is available

Attribute

Value

Description

Code

SHOT

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Shots

 

ST

PERCENT_GK

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0.0

Percentage (%) of shots saved

 Sample (Stat)

<Result ResultType="GOALS" Result="9" WLT="L" SortOrder="1" StartOrder="1" StartSortOrder="1">

<Competitor Code="WPM400USA01" Type="T" Organisation="USA">

<Description TeamName="United States"/>

<Coaches>

<Coach Code="1133656" Function="COACH" Order="1" >

<Description GivenName="Jack" FamilyName="Jones" Gender="M" Nationality="USA" />

</Coach>

<Coach Code="1131476" Function="TM_OFFIC" Order="2" >

...

</Coaches>

<EventUnitEntry Type="EUE" Code="UNIFORM" Value="WHITE" />

<EventUnitEntry Type="EUE" Code="HOME_AWAY" Value="HOME"/>

<Stats>

<Stat Type="ST" Code="TOTAL">

<ExtendedStat Code="GOAL" Value="9" />

<ExtendedStat Code="SHOT" Value="20" />

</Stat>

<Stat Type="ST" Code="ACT">

<ExtendedStat Code="GOAL" Value="1" />

<ExtendedStat Code="SHOT" Value="2" />

</Stat>

<Stat Type="ST" Code="CNT">

<ExtendedStat Code="GOAL" Value="1" />

<ExtendedStat Code="SHOT" Value="3" />

</Stat>

...

<Stat Type="ST" Code="EXT_TEAM" Pos="Q4">

<ExtendedStat Code="GOAL" Value="3" />

<ExtendedStat Code="MISS" Value="1" />

<ExtendedStat Code="ATT" Value="1" />

<ExtendedStat Code="PERCENT" Value="10,2" />

</Stat>

<Stat Type="ST" Code="FT_TEAM" Pos="Q4">

<ExtendedStat Code="GOAL" Value="1" />

</Stat>

<Stat Type="ST" Code="POSSESS" Pos="Q4">

<ExtendedStat Code="NUM" Value="10" />

<ExtendedStat Code="TIME" Value="2:53" />

</Stat>

</Stats>

<Composition>

 

Element: Result /Competitor /Composition /Athlete (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID. Can belong to a team member or an individual athlete.

Order

M

Numeric

##0

Order attribute used to sort team members in a team.

Before the competition this will be the same as the StartSortOrder and is used as the primary sort.

During competition any sort order change from the initial start list order for any competitor will be provided in this attribute.

StartSortOrder

M

Numeric

Order attribute used to sort team members in a team on the start list.

 

Start with starters ordered by bib number, substitutes and then suspended.

Bib

M

S(2)

Shirt number

 

Element: Result /Competitor /Composition /Athlete /Description (1,1)

Athletes extended information.

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the athlete

Organisation

M

CC @Organisation

Athletes' organisation

BirthDate

O

Date

Birth date (example: YYYY-MM-DD). Must include if the data is available

 

Element: Result /Competitor /Composition /Athlete /EventUnitEntry (0,N)

Individual athletes entry information.

 

Type

Code

Pos

Description

 

EUE

CAPTAIN

N/A

Pos Description:
Do not send anything

 

Element Expected:
Send the code just for the captain (when this information is known)

 

Attribute

M/O

Value

Description

Value

M

S(1)

Send 'Y' if the player is captain

 

EUE

HAND

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always

 

Attribute

M/O

Value

Description

Value

M

SC @Hand

Handedness of the player

 

EUE

INTERNAT_PLAYED

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always if not null

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Number of international games played

 

EUE

OG_GOALS

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always if not null

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Number of goals scored in the previous Olympic Games

 

EUE

OG_PAR

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always if not null

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Number of Olympic Games the athlete has participated in.

 

EUE

POSITION

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always

 

Attribute

M/O

Value

Description

Value

M

CC @Position

Position of the player in the team.

 

EUE

STARTER

N/A

Pos Description:
Do not send anything

 

Element Expected:
Send just for those starter players (when this information is known)

 

Attribute

M/O

Value

Description

Value

M

S(1)

Send 'Y' if the player is a Starter

 

EUE

STATUS

N/A

Pos Description:
Do not send anything

 

Element Expected:
Send just for those suspended players

 

Attribute

M/O

Value

Description

Value

M

SC @AthleteStatus

Suspended players

Send "SUSPEND" if the player is suspended

 Sample (EventUnitEntry)

<Athlete Code="1135320" Bib="2" Order="2">

<Description GivenName="John" FamilyName="Smith" Gender="M" Organisation="SUI" BirthDate="1992-12-15" />

<EventUnitEntry Type="EUE" Code="POSITION" Value="D" />

<EventUnitEntry Type="EUE" Code="HAND" Value="R" />

<EventUnitEntry Type="EUE" Code="OG_GOALS" Value="1" />

<EventUnitEntry Type="EUE" Code="INTERNAT_PLAYED" Value="239" />

...

 

Element: Result /Competitor /Composition /Athlete /ExtendedResults /ExtendedResult (1,N)

Team member or individual athlete's extended result.

 

Type

Code

Pos

Description

 

ER

CURRENT

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always for all players in the water when the match is LIVE

 

Attribute

M/O

Value

Description

Value

M

S(1)

Send Y in case of the athlete is on the field else do not send

 

Element: Result /Competitor /Composition /Athlete /Stats /Stat (1,N)

Not applicable when ResultStatus=START_LIST.

 

Type

Code

Pos

Description

 

ST

MINS

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

mm:ss

Time played

 

ST

TOTAL

ACT

CNT

EXT

LD

PTY

CAT

N/A

Code Description:
Total, Action shot, Centre shot, Extra player shot, Long distance shot, Penalty shot and Counter attack shot

 

Pos Description:
Do not send anythingElement Expected:

 

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always when available

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Goals

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always when available

Attribute

Value

Description

Code

SHOT

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Shots

 

ST

PERCENT

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0.0

Shooting percentage (%)

 

ST

ASSIST

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Assists

 

ST

TFL

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Turnover fouls

 

ST

ST

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Steals

 

ST

BLC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Blocked shots

 

ST

SP

N/A

Pos Description:
Do not send anythingElement Expected:

 

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always when available

Attribute

Value

Description

Code

ATT

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Sprint attempts

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always when available

Attribute

Value

Description

Code

WIN

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Sprints won

 

ST

TYC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

20 sec exclusions in the centre forward position (20C)

 

ST

TYF

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

20 sec exclusions in the field (20C)

 

ST

2EXC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Double Exclusions

 

ST

FRP

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Penalties

 

ST

EXC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

SC @Exclusions

Exclusions

 

ST

TOTAL_GK

ACT_GK

CNT_GK

EXT_GK

LD_GK

PTY_GK

CAT_GK

N/A

Code Description:
Total, GK Action, GK Centre shot, GK Extra player, GK Long distance, GK Penalty shot, GK Counter attack

 

Pos Description:
Do not send anythingElement Expected:

 

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always when available

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Saves

Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat
Expected: Always when available

Attribute

Value

Description

Code

SHOT

 

Pos

N/A

Do not send anything

Value

Numeric

#0

Shots

 

ST

PERCENT_GK

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always when available

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0.0

GK Percentage (%) of shots saved

 Sample (Stat)

<Athlete Code="1131363" Bib="1" Order="1">

<Description GivenName="John" FamilyName="Smith" Gender="M" Organisation="SUI" BirthDate="1992-12-15" />

<EventUnitEntry Type="EUE" Code="HAND" Value="R" />

...

<Stats>

<Stat Type="ST" Code="MINS" Value="32:00" />

<Stat Type="ST" Code="PERCENT_GK" Value="47.4" />

<Stat Type="ST" Code="TOTAL_GK">

<ExtendedStat Code="SAVE" Value="9" />

<ExtendedStat Code="SHOT" Value="19" />

</Stat>

<Stat Type="ST" Code="ACT_GK">

<ExtendedStat Code="SAVE" Value="3" />

<ExtendedStat Code="SHOT" Value="6" />

</Stat>

<Stat Type="ST" Code="CNT_GK">

<ExtendedStat Code="SAVE" Value="3" />

<ExtendedStat Code="SHOT" Value="6" />

</Stat>

<Stat Type="ST" Code="EXT_GK">

<ExtendedStat Code="SAVE" Value="0" />

<ExtendedStat Code="SHOT" Value="2" />

</Stat>

<Stat Type="ST" Code="LD_GK">

<ExtendedStat Code="SAVE" Value="3" />

<ExtendedStat Code="SHOT" Value="5" />

</Stat>

</Stats>

</Athlete>

2.2.4.6 Message Sort

Sort by Result @SortOrder

 

2.2.5 Play by Play

2.2.5.1 Description

The Play by Play is a message containing official raw data from the results provider.

 

The message contains a generic definition that can be used to provide results data of different nature as well as all of the actions in a unit.

2.2.5.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

DocumentSubcode

Not used in WP

Not used in WP

DocumentType

DT_PLAY_BY_PLAY

Play by Play message

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

Status of the message. Possible values are:

START_LIST (only used if there are actions before the start)

LIVE (used during the competition when nothing else applies)

INTERMEDIATE

UNOFFICIAL

OFFICIAL (when results official)

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.5.3 Trigger and Frequency

This message is sent:

 

* After every action.

* After each period.

* After extra time and shoot-out (if any).

* After the match (unit).

2.2.5.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

SubEventName

 

Gender

 

VenueDescription  (0,1)

 

Venue

 

VenueName

 

Location

 

LocationName

 

UnitActions (0,1)

 

Home

 

Away

 

UnitAction (1,N)

 

Code

 

Type

 

Pos

 

Value

 

Result

 

Time

 

ScoreH

 

ScoreA

 

ExtendedAction (0,N)

 

Code

 

Pos

 

Value

 

Competitor (0,N)

 

Code

 

Type

 

Order

 

Organisation

 

Composition (0,1)

 

Athlete (1,N)

 

Code

 

Order

 

Bib

 

Role

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

BirthDate

2.2.5.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Code is deprecated and value is duplicated in the header.

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Descriptions in Text.

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes

SubEventName

M

S(40)

EventUnit short name (not code) from Common Codes

Gender

M

CC @DisciplineGender

Gender code for the event unit

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in Text.

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue Code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

Location

M

CC @Location

Location code

LocationName

M

S(30)

Location short name (not code) from Common Codes

 

Element: UnitActions (0,1)

Attribute

M/O

Value

Description

Home

O

S(20) with no leading zeroes

Home Competitor ID.

Must be sent if known

Away

O

S(20) with no leading zeroes

Away Competitor ID.

Must be sent if known

 

Element: UnitActions /UnitAction (1,N)

 

Type

Code

Pos

Description

 

UAC

SC @Period

Numeric

##0

 

Pos Description:
Unique sequential number for all the actions of the match, from 1 to n (from the first action of the match to the last one).Element Expected:

 

Attribute

M/O

Value

Description

Value

M

SC @Action

Actions in the game, send one action code.

 

The first action of each period should always be "STARTP".

Time

O

mm:ss

Action's time in minutes and seconds

Example (02:05)

Result

O

SC @ResAction

Result of the Action for the player/team

ScoreH

O

Numeric

#0

Numeric, home team score after action.

ScoreA

O

Numeric

#0

Numeric, away team score after action

Sub Element: UnitActions /UnitAction /ExtendedAction
Expected: When available

Attribute

Value

Description

Code

PSO_A

 

Pos

N/A

N/A

Value

Numeric

#0

Away Score in penalty shootout

Sub Element: UnitActions /UnitAction /ExtendedAction
Expected: When available

Attribute

Value

Description

Code

PSO_H

 

Pos

N/A

N/A

Value

Numeric

#0

Home Score in penalty shootout

 

Element: UnitActions /UnitAction /Competitor (0,N)

Competitor participating in the UnitAction. Used when the UnitAction is related to a competitor.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID

Type

M

T

T for team

Order

O

Numeric

Order in which the competitor should appear for the action, if there is more than one competitor

Organisation

M

CC @Organisation

Competitors' organisation

 

Element: UnitActions /UnitAction /Competitor /Composition /Athlete (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID ( individual athlete or team member) related to the action

Order

O

Numeric

Order of the athletes. Used to order the athletes when there are more than one athlete related to the action.

Bib

O

S(3)

Bib number

Role

O

SC @ActionRole

Role of the player in the action, according to the available codes. It is specified in the codes section which roles should be used for which actions.

 

Element: UnitActions /UnitAction /Competitor /Composition /Athlete /Description (1,1)

Athletes extended information

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the athlete

Organisation

M

CC @Organisation

Athletes' organisation

BirthDate

O

Date

Birth date (example: YYYY-MM-DD). Must include if the data is available

 Sample (UnitAction)

<UnitAction Type="UAC" Code="H1" Pos="3" Value="LD" Result="GOAL" Time="02:00" ScoreH="0" ScoreA="1" >

<ExtendedAction Code="PSO_H" Value="1" />

<ExtendedAction Code="PSO_A" Value="0" />

<Competitor Code="WPW400RSA01" Type="T" Organisation="RSA" Order="1">

<Description TeamName="South Africa"/>

<Composition>

<Athlete Code="1106655" Order="1" >

<Description GivenName="Jane" FamilyName="Smith" Gender="W" Organisation="RSA" BirthDate="1993-05-12" />

</Athlete>

</Composition>

</Competitor>

</UnitAction>

2.2.5.6 Message Sort

UnitActions /UnitAction @Code followed by @Pos will be used to sort actions (if actions are requested).

 

2.2.6 Current Information

2.2.6.1 Description

The Current message is a message containing the current information in a competition which is live. The message is used to send the latest applicable information and in team with a running clock, also the clock.

2.2.6.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

DocumentSubcode

Not used in WP

Not used in WP

DocumentType

DT_CURRENT

Current message

Version

1..V

Version number associated to the message's content. Ascendant number

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.6.3 Trigger and Frequency

This message is sent:

 

* At the start of every period (to start clock).

* Immediately after every change in the score, including penalty shots.

* During play i.e. after start and not during half-time, Every 5 minutes after the last DT_CURRENT message when there is no other activity.

2.2.6.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Competition (1,1)

 

Code

 

Clock (0,1)

 

Period

 

Time

 

Running

 

Periods (0,1)

 

Home

 

Away

 

Period (1,N)

 

Code

 

HomeScore

 

AwayScore

 

HomePeriodScore

 

AwayPeriodScore

 

Result (0,N)

 

Result

 

SortOrder

 

StartSortOrder

 

ResultType

 

Competitor (1,N)

 

Code

 

Type

 

Organisation

2.2.6.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Code is deprecated and value is duplicated in the header.

 

Element: Clock (0,1)

Clock Information

Attribute

M/O

Value

Description

Period

O

SC @Period

Current Period

Time

M

mm:ss

Value of the clock

Running

M

S(1)

Indicates if the clock is currently running.

Y to indicate the clock is running, N to indicate the clock is stopped.

 

Element: Periods (0,1)

Attribute

M/O

Value

Description

Home

O

S(20) with no leading zeroes

Home Competitor ID.

Must be sent if known

Away

O

S(20) with no leading zeroes

Away Competitor ID.

Must be sent if known

 

Element: Periods /Period (1,N)

Period in which the event unit message arrives.

Attribute

M/O

Value

Description

Code

M

SC @Period

Period's code

HomeScore

M

Numeric

##0

Overall score of the home competitor at the end of the period

AwayScore

M

Numeric

##0

Overall score of the away competitor at the end of the period

HomePeriodScore

M

Numeric

#0

Score of the home competitor just for this period

AwayPeriodScore

M

Numeric

#0

Score of the away competitor just for this period

 

Element: Result (0,N)

Attribute

M/O

Value

Description

Result

O

Numeric

##0

The result of the competitor in the event unit

SortOrder

M

Numeric

This attribute is a sequential number with the order of the First named (1) and the Visitor (2)

StartSortOrder

M

Numeric

Used to sort all start list competitors in an event unit.

ResultType

M

SC @ResultType

Type of the @Result attribute.

 

Result type, either points or IRM with points for the corresponding event unit

 

Element: Result /Competitor (1,N)

Competitor related to the result of one event unit.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes or TBD

Competitor's ID or TBD in case that the competitor is unknown

Type

M

T

T for team

Organisation

M

CC @Organisation

Competitor's organisation

 Sample (Current Information)

<Competition Code="OG2016">

<Clock Time="1:34" Running="Y" />

<Periods Home="WPM400USA01" Away="WPM400AUS01">

<Period Code="Q1" HomeScore="1" AwayScore="3" HomePeriodScore="1" AwayPeriodScore="3" />

<Period Code="Q2" HomeScore="3" AwayScore="5" HomePeriodScore="2" AwayPeriodScore="2" />

<Period Code="Q3" HomeScore="4" AwayScore="8" HomePeriodScore="1" AwayPeriodScore="3" />

<Period Code="Q4" HomeScore="9" AwayScore="10" HomePeriodScore="5" AwayPeriodScore="2" />

</Periods>

<Result ResultType="GOALS" Result="9" SortOrder="1">

<Competitor Code="WPM400USA01" Type="T" Organisation="USA"/>

</Result>

<Result ResultType="GOALS" Result="10" SortOrder="2">

<Competitor Code="WPM400AUS01" Type="T" Organisation="AUS"/>

</Result>

</Competition>

2.2.6.6 Message Sort

Sort by Result @SortOrder.

 

2.2.7 Pool Standings

2.2.7.1 Description

The pool standings message contains the standings of a group in a competition. It is similar to the Phase Results message, except in the frequency and trigger. Here the message is triggered at the start of OVR operations and then after each event unit (match).

 

This report is sent independently for each of the groups of the competition in a particular phase, and the group can be determined from the message headers (DocumentCode and DocumentSubtype).

2.2.7.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEEP00

Message at the phase level.

 

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

DocumentType

DT_POOL_STANDING

Pool Standings message

DocumentSubtype

S(20)

DocumentSubtype attributes will be the Group code A, B,... accordingly to the ODF Common Codes.

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

Status of the message. Expected statuses are:

INTERMEDIATE (during the phase)

UNOFFICIAL (if last match is unofficial)

OFFICIAL (after all matches official)

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.7.3 Trigger and Frequency

The general rule is that this message is sent:

 

* Before the start of the competition to build in the initial tables. The message has status INTERMEDIATE.

 

* When an event unit of the corresponding phase finishes (not waiting for official). The message has status INTERMEDIATE.

 

* When the phase finishes (there are no more event units/games to compete). The message has status OFFICIAL.

 

The status can be seen in ODF header (ResultStatus attribute).

 

Trigger also after any change.

2.2.7.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

SubEventName

 

Gender

 

VenueDescription  (0,1)

 

Venue

 

VenueName

 

Result (1,N)

 

Rank

 

RankEqual

 

ResultType

 

Result

 

IRM

 

SortOrder

 

Won

 

Lost

 

Tied

 

Played

 

For

 

Against

 

Diff

 

Competitor (1,1)

 

Code

 

Type

 

Organisation

 

Description (0,1)

 

TeamName

 

Opponent  (0,N)

 

Code

 

Type

 

Pos

 

Organisation

 

Date

 

Time

 

Result

 

Unit (0,1)

 

Phase

 

Unit

 

Description (0,1)

 

TeamName

2.2.7.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Code is deprecated and value is duplicated in the header.

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Descriptions in Text.

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes

SubEventName

M

S(40)

Phase level short name (not code) from Common Codes. Only include if in single phase.

Gender

M

CC @DisciplineGender

Gender code for the event unit

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in Text. Only included where the phase is contested at a single venue

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue Code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

 

Element: Result (1,N)

For any message, there should be at least one competitor being awarded a result for the pool.

Attribute

M/O

Value

Description

Rank

O

Text

Rank at the group.

The rank is calculated firstly by classification points and secondly by goal average.

It is optional because the team can be disqualified

RankEqual

O

Y

Identifies if a rank has been equalled. Only send if applicable

ResultType

M

SC @ResultType

Type of the @Result attribute.

 

Result type, either points or IRM with points obtained by the competitor at all the games of the group

Result

O

Numeric

Send the classification points a team has accrued during the pool stage. Optional as not available before the competition.

IRM

O

SC @IRM

The invalid rank mark, in case it is assigned

 

Send just in the case @ResultType is points and IRM

SortOrder

M

Numeric

 

Unique sort order for result in the pool, based on rank to break rank ties.

Won

O

Numeric

0

Number of games won by the team in the group

Lost

O

Numeric

0

Number of games lost by the team in the group

Tied

O

Numeric

0

Number of games tied by the team in the group

Played

O

Numeric

0

Number of games played by the team in the group

For

O

Numeric

#0

Total number of goals for

Against

O

Numeric

#0

Total number of goals against

Diff

O

Numeric

#0

 

Or

 

-Numeric

-#0

Goals difference, between goals for and goals against

 

Element: Result /Competitor (1,1)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID

Type

M

T

T for team

Organisation

M

CC @Organisation

Competitor's organisation

 

Element: Result /Competitor /Description (0,1)

Competitors extended information.

Attribute

M/O

Value

Description

TeamName

O

S(73)

Name of the team.

 

Element: Result /Competitor /Opponent (0,N)

Details of the opposing competitor in competitions within the pool. (The Opponent of the competitor in the Opponent @Pos column of the Pool)

 

Type

Code

Pos

Description

 

T

S(20) with no leading zeroes

Numeric

Pos Description:
1 to n. Normally expected to be the same as SortOrder for the same competitor.Element Expected:

 

Attribute

M/O

Value

Description

Organisation

M

CC @Organisation

Competitor's organisation (code). Must include if the data is available

Date

M

Date

Date of match between the competitor and opponent (example: YYYY-MM-DD). Must include if the data is available, send even after the match is complete.

Time

O

S(5)

Time of match (example HH:MM) Must include if the data is available, send even after the match is complete.

Result

O

S(50)

Result of the match if match is complete and formatted as in ORIS (separator & order, example 5-2). Must include if the data is available and the match is complete. The order of the result data is relative to the competitor and may be reversed for other competitor or depending on home/away display rules.

 

Element: Result /Competitor /Opponent /Unit (0,1)

Unit related to the item where the competitor and opponent compete against each other.

Attribute

M/O

Value

Description

Phase

M

CC @Phase

Phase code for the pool item

Unit

M

CC @Unit

Unit code for the pool item

 Sample (Pool Standings)

<Result Rank="1" ResultType="POINTS" Result="2" Played="1" Won="1" Lost="0" Tied="0" For="10" Against="8" Diff="2" SortOrder="1">

<Competitor Code="WPW400AUS01" Type="T" Organisation="AUS">

<Description TeamName="Australia"/>

<Opponent Code="WPW400RUS01" Type="T" Pos="1" Organisation="RUS" Date="2016-08-03" Time="14:00">

<Unit Phase="A" Unit="01"/>

<Description TeamName="Russia"/>

</Opponent>

<Opponent Code="WPW400GBR01" Type="T" Pos="2" Organisation="GBR" Date="2016-08-02" Time="09:00" >

<Unit Phase="A" Unit="03"/>

<Description TeamName="Great Britain"/>

</Opponent>

<Opponent Code="WPW400ITA01" Type="T" Pos="4" Organisation="ITA" Date="2016-08-01" Time="09:00" Result="10-8" >

<Unit Phase="A" Unit="05"/>

<Description TeamName="Italy"/>

</Opponent>

</Competitor>

 

Element: Result /Competitor /Opponent /Description (0,1)

Competitors extended information.

Attribute

M/O

Value

Description

TeamName

O

S(73)

Name of the opposition team.

2.2.7.6 Message Sort

The attribute used to sort the results is Result @SortOrder.

 

2.2.8 Brackets

2.2.8.1 Description

The brackets message contains the brackets information for one particular event. It is used in events where there is a necessity to know in advance how successive event units will be filled as the competition progresses. In the early stages of the competition, it indicates how each of the event units will be built from the winners/losers, or other competition rules of the previous event units.

2.2.8.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEE000

DD should be according to CC @Discipline

G should be according to CC @DisciplineGender

EEE should be according to CC @Event

DocumentType

DT_BRACKETS

Brackets message

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

Status of the message. Expected statuses are:

INTERMEDIATE (during the competition)

UNOFFICIAL (when last match unofficial)

OFFICIAL (when all matches official)

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.8.3 Trigger and Frequency

This message is sent:

 

* Before the competition.

* After  every  match  in  the  preliminaries  which  determines  a  position  in  the bracket.

* After every match during final phases.

2.2.8.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

Gender

 

VenueDescription (0,1)

 

Venue

 

VenueName

 

Location

 

LocationName

 

Bracket (1,N)

 

Code

 

BracketItems (1,N)

 

Code

 

BracketItem (1,N)

 

Code

 

Order

 

Date

 

Time

 

Result

 

Unit (0,1)

 

Phase

 

Unit

 

NextUnit (0,1)

 

Phase

 

Unit

 

NextUnitLoser (0,1)

 

Phase

 

Unit

 

CompetitorPlace (1,N)

 

Pos

 

Code

 

WLT

 

PreviousUnit (0,1)

 

Phase

 

Unit

 

Value

 

WLT

 

Competitor (0,1)

 

Code

 

Type

 

Organisation

 

Description (0,1)

 

TeamName

2.2.8.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Description in Text

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes.

Gender

M

CC @DisciplineGender

Gender code for the event unit

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in text.

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

Location

M

CC @Location

Location Code

LocationName

M

S(30)

Location short name (not code) from Common Codes

 

Element: Bracket (1,N)

Attribute

M/O

Value

Description

Code

M

SC @Bracket

Bracket code to identify a bracket item (finals, classification games...). There should be a different code for each bracket based on sport/ORIS presentation of the bracket. For example bronze bracket is a different code from that leading to gold (assuming there are matches played)

 

Element: Bracket /BracketItems (1,N)

Attribute

M/O

Value

Description

Code

M

SC @BracketItems

Bracket code to identify a set of bracket items. It is referred to the Quarterfinals, Semifinals or Finals phase.

 

Element: Bracket /BracketItems /BracketItem (1,N)

Attribute

M/O

Value

Description

Code

M

Numeric

#0

 

Bracket code to identify a bracket item. Unique identifier for the BracketItem.

 

It will be sent the game number for each bracket item (e.g.: 17, 18, 19, 20 ...)

Order

M

Numeric

Sequential number inside of BracketItems to indicate the order, always start by 1

Date

O

Date

Date of match (example: YYYY-MM-DD). Must include if the data is available

Time

O

S(5)

Time of match (example HH:MM). Must include if the data is available.

Result

O

S(50)

Result of the match if the match is complete and formatted as in ORIS (separator & order, example 5-2). Must include if the data is available and the match is complete

 

Element: Bracket /BracketItems /BracketItem /Unit (0,1)

Unit related to the BracketItem.

Attribute

M/O

Value

Description

Phase

M

CC @Phase

Phase code for the bracket item

Unit

M

CC @Unit

Unit code for the bracket item

 

Element: Bracket /BracketItems /BracketItem /NextUnit (0,1)

Next event unit related to the current bracket item. It is always informed except for the terminal bracket items, which do not have continuation according to the brackets graph.

Attribute

M/O

Value

Description

Phase

M

CC @Phase

Phase code of the next event unit for the current bracket item.

Unit

M

CC @Unit

Unit code of the next event unit for the current bracket item.

 

Element: Bracket /BracketItems /BracketItem /NextUnitLoser (0,1)

Next event unit related to the current bracket item, but related to the loser competitor. It is always informed except for the terminal bracket items, which do not have continuation according to the brackets graph.

Attribute

M/O

Value

Description

Phase

M

CC @Phase

Phase code of the next event unit for the current bracket item, but related to the loser competitor.

Unit

M

CC @Unit

Unit code of the next event unit for the current bracket item, but related to the loser competitor.

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace (1,N)

- If the competitors are known, this element is used to place the competitors in the bracket.

- If they are not yet known, it contains some information (on the rule to access to this bracket...)

Attribute

M/O

Value

Description

Pos

M

Numeric

###

This attribute is a sequential number to place the different competitors in the bracket (1, 2 ...).

Code

O

SC @CompetitorPlace

Code for the first competitor of the BracketItem, usually to indicate the rule to access to the bracket item and appearing as first competitor.

It will be sent when there is no competitor team (BYE) o when it is not known yet (TBD).

WLT

O

W or L

Indicates the winner or loser of the bracket item. Always send when known

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace /PreviousUnit (0,1)

Previous event unit related to the CompetitorPlace@Pos competitor of the current bracket item. It is always  informed except for the bracket items whose CompetitorPlace@Pos competitor do not have preceding event units in the bracket graph unless coming from a pool.

Attribute

M/O

Value

Description

Phase

O

CC @Phase

Phase code of the previous event phase for the CompetitorPlace@Pos competitor of the bracket item.

Send A or B instead of 9 for preliminaries.

Unit

O

CC @Unit

Unit code of the previous event unit for the CompetitorPlace@Pos competitor of the bracket item. Must send if awinner/loser from a single unit. Not sent when from group.

Value

O

SC @Pool or S(2)

If the competitor in the current unit is unknown due to coming from pools or previous matches then fill this field with the code of the pool or the match number as appropriate.

WLT

O

W or L

If the competitor in the current unit is unknown and coming from an earlier bracketitem then fill this field with the W or L indication winner or loser of the previous unit if the information is known. Do not send if competitor comes from a pool.

 Sample (Bracket)

<Bracket Code="FNL">

<BracketItems Code="QFL">

<BracketItem Code="13" Order="1" Date="2016-08-02" Time="09:00" >

<Unit Phase="3" Unit="01" />

<NextUnit Phase="2" Unit="01" />

<NextUnitLoser Phase="2" Unit="03" />

<CompetitorPlace Pos="1" Code="TBD">

<PreviousUnit Phase="A" Value="2"/>

</CompetitorPlace>

<CompetitorPlace Pos="2" Code="TBD">

<PreviousUnit Phase="B" Value="3"/>

</CompetitorPlace>

</BracketItem>

<BracketItem Code="16" Order="2" Date="2016-08-02" Time="12:00" >

<Unit Phase="3" Unit="02" />

<NextUnit Phase="2" Unit="01" />

<NextUnitLoser Phase="2" Unit="03" />

<CompetitorPlace Pos="1" Code="TBD">

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace /Competitor (0,1)

CompetitorPlace @Pos competitor related to the bracket item. Only include if the competitor is known .

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID

Type

M

T

T for team

Organisation

O

CC @Organisation

Competitors' organisation if known

 

Element: Bracket /BracketItems /BracketItem /CompetitorPlace /Competitor /Description (0,1)

Attribute

M/O

Value

Description

TeamName

M

S(73)

Name of the team.

2.2.8.6 Message Sort

The following order applies:

* For Bracket @Code: FNL, BRN, 5_8, 7_8.

* For BracketItems @Code: QFL, SFL, FNL.

* Then, the BracketItem @Order.

 

2.2.9 Statistics

2.2.9.1 Description

The Statistics message contains a list of statistics for a competitor (could be an individual athlete or a team), that applies at a DocumentCode level, which could be for an event unit, a phase or an event.

 

There will be a separate message (identified by the header's DocumentSubtype and DocumentSubcode) for every table where multiple statistics apply.

2.2.9.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

RSC

This  message will  be  send  with  different  RSCs,  these  denotes  if  the  statistics  are  form Preliminary Phase, Final phase or Overall. The codes used are:

* DDGEEE900 for Preliminary

* DDGEEE100 for Final (Quarterfinal, Semifinal and Final)

* DDGEEE000 for Overall

DocumentSubcode

The DocumentSubcode is the NOC concatenated with the Team Number, e.g. BRA1.

Used for DocumentSubtype = CUM

DocumentType

DT_STATS

Statistics message

DocumentSubtype

S(20)

 

Header attribute DocumentSubtype will be informed, categorizing different types of statistics reports. We will have the following different DocumentSubtype header attributes:

* CUM:  For  cumulative  data  of  individual  player  statistics  and team statistics.There will be one single message for each team.

* IND_RANKING:  Ranking  of  individual  tournament  statistics,  for  the  bestathletes.

* TEAM_RANKING: Ranking of team tournament statistics.

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

It indicates whether the result is official or intermediate etc).

LIVE (used during the competition when nothing else applies)

INTERMEDIATE (used after the competition has started and is not finished but not currently live, typically between units)

OFFICIAL (after the last unit which effects the statistics is official)

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.9.3 Trigger and Frequency

This message is sent:

 

* After each match

Note: First send the CUM messages and after send the TEAM_RANKING and IND_RANKING messages.

2.2.9.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

Gender

 

VenueDescription (0,1)

 

Venue

 

VenueName

 

Location

 

LocationName

 

Stats (1,1)

 

Code

 

Competitor (0,N)

 

Code

 

Type

 

Order

 

Organisation

 

Description (0,1)

 

TeamName

 

StatsItems (0,1)

 

StatsItem (1,N)

 

Type

 

Code

 

Pos

 

Value

 

Rank

 

RankEqual

 

ExtendedStat (0,N)

 

Code

 

Pos

 

Value

 

Composition (0,1)

 

Athlete (1,N)

 

Code

 

Order

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

BirthDate

 

StatsItems (0,1)

 

StatsItem (1,N)

 

Type

 

Code

 

Pos

 

Value

 

Rank

 

RankEqual

 

SortOrder

 

ExtendedStat (0,N)

 

Code

 

Pos

 

Value

2.2.9.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Description in Text

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes.

Gender

M

CC @DisciplineGender

Gender code for the event unit

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in text.

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

Location

M

CC @Location

Location Code

LocationName

M

S(30)

Location short name (not code) from Common Codes

 

Element: Stats (1,1)

Attribute

M/O

Value

Description

Code

M

SC @Statistics

A code to identify the statistics being listed.

 

It must be the same as the DocumentSubtype attribute in the header.

 

Element: Stats /Competitor (0,N)

Competitor of the statistics.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Competitor's ID to be assigned a specific type of statistic.

 

The competitor should be participating in the event / phase / event unit depending on the DocumentCode in the message's header.

Type

M

T

T for team

Order

M

Numeric

Order of the competitor in the statistics

 

For each team: 1 - Team NOC code; sort disqualified teams to the bottom of the list

Organisation

O

CC @Organisation

Competitor's organization if known

 

Element: Stats /Competitor /Description (0,1)

Attribute

M/O

Value

Description

TeamName

M

S(73)

Name of the team.

 

Element: Stats /Competitor /StatsItems /StatsItem (1,N)

Team competitor's stats item, according to competitors' rules.

 

Type

Code

Pos

Description

 

ST

MP

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Matches played

 

ST

TOTAL

ACT

CNT

EXT

LD

PTY

CAT

N/A

Code Description:
Total, Action shots, Centre shots, Extra player, Long distance, Penalty shots, Counter attack

 

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM and TEAM_RANKING

 

Attribute

M/O

Value

Description

Rank

O

Numeric

#0

Rank

Only for DocumentSubtype= TEAM_RANKING

RankEqual

O

S(1)

Send Y if the Rank is equalled

Only for DocumentSubtype= TEAM_RANKING

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

GOAL

 

Pos

Numeric

#

Send 1 only for Against

Value

Numeric

##0

Goals

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

PERCENT

 

Pos

Numeric

#

Send 1 only for Against

Value

Numeric

##0.0

Shooting percentage

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

SHOT

 

Pos

Numeric

#

Send 1 only for Against

Value

Numeric

##0

Shots

 

ST

ASSIST

TFL

ST

BLC

TYC

TYF

2EXC

FRP

EXC

 

Numeric

#

 

Code Description:
Assists, Turnover fouls, Steals, Blocked shots, 20sec in centre forward,  20sec in the field, Double exclusion, Penalty, Exclusion

 

Pos Description:
Send 1 only for Against

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

For & Against

 

ST

SP

N/A

Pos Description:
Do not send anythingElement Expected:
Always send if DocumentSubtype= CUM only

 

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

ATT

 

Pos

Numeric

#

Send 1 only for Against

Value

Numeric

##0

Sprint attempts

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

WIN

 

Pos

Numeric

#

Send 1 only for Against

Value

Numeric

##0

Sprint wins

 

ST

TOUT

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Time Out

 

ST

EXC_WS

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Exclusions with substitution

 

ST

EXC_WT

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Exclusions with substitution after 4 mins

 

ST

POSSESS

N/A

Pos Description:
Do not send anythingElement Expected:
Always send if DocumentSubtype= CUM only

 

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

NUM

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Possession - Total number

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

TIME

 

Pos

N/A

Do not send anything

Value

h:mm:ss

Possession - Total time. Remove leading zeros

 

ST

ACT_TEAM

LD_TEAM

FT_TEAM

PTY_TEAM

N/A

Code Description:
Action shot, Long distance, Free throw, Penalty throw

 

Pos Description:
Do not send anythingElement Expected:
Always send if DocumentSubtype= CUM only

 

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Shot goals

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

MISS

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Shot missed

 

ST

EXT_TEAM

(extra player)

N/A

Pos Description:
Do not send anythingElement Expected:
Always send if DocumentSubtype= CUM only

 

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

ATT

 

Pos

N/A

Do not send anything

Value

Numeric

##0

All Extra Player Attempts

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

Do not send anything

Value

Numeric

##0

All  Extra Player Goals

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

MISS

 

Pos

N/A

Do not send anything

Value

Numeric

##0

All Extra Player Missed

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

Do not send anything

Value

Numeric

##0.0

All Extra Player Percentage

 

ST

CRN_TEAM

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Corner Throws

 

ST

TOTAL_GK

ACT_GK

CNT_GK

EXT_GK

LD_GK

PTY_GK

CAT_GK

N/A

Code Description:
GK total, GK action shots, GK centre shots, GK extra man shots, GK long distance shots, GK penalty shots, GK counter attack shots

 

Pos Description:
Do not send anythingElement Expected:
Always send if DocumentSubtype= CUM only

 

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

Do not send anything

Value

Numeric

##0.0

Goalkeeper percentage (%) of shots saved

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Goalkeeper Saves

Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

SHOT

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Goalkeeper Shots

 Sample (<Stats Code="CUM">)

<Stats Code="CUM">

<Competitor Code="WPW400USA01" Type="T" Organisation="USA" Order="1">

<Description TeamName="United States"/>

<StatsItems>

<StatsItem Type="ST" Code="MP" Value="1" />

<StatsItem Type="ST" Code="TOTAL">

<ExtendedStat Code="GOAL" Value="14" />

<ExtendedStat Code="SHOT" Value="32" />

<ExtendedStat Code="PERCENT" Value="43.8" />

<ExtendedStat Code="GOAL" Pos="1" Value="13" />

<ExtendedStat Code="SHOT" Pos="1" Value="28" />

<ExtendedStat Code="PERCENT" Pos="1" Value="46.4" />

</StatsItem>

...

<StatsItem Type="ST" Code="LD">

<ExtendedStat Code="GOAL" Value="2" />

<ExtendedStat Code="SHOT" Value="12" />

<ExtendedStat Code="PERCENT" Value="16.7" />

<ExtendedStat Code="GOAL" Pos="1" Value="3" />

<ExtendedStat Code="SHOT" Pos="1" Value="11" />

</StatsItem>

...

<StatsItem Type="ST" Code="TOTAL_GK">

<ExtendedStat Code="SAVE" Value="6" />

<ExtendedStat Code="SHOT" Value="19" />

<ExtendedStat Code="PERCENT" Value="31.6" />

</StatsItem>

<StatsItem Type="ST" Code="ACT_GK">

<ExtendedStat Code="SAVE" Value="0" />

<ExtendedStat Code="SHOT" Value="2" />

</StatsItem>

...

<StatsItem Type="ST" Code="POSSESS">

<ExtendedStat Code="NUM" Value="42" />

<ExtendedStat Code="TIME" Value="2:53" />

   </StatsItem>

<StatsItem Type="ST" Code="CRN_TEAM" Value="1" />

</StatsItems>

<Composition>

<Athlete Code="1133191" Order="1">

...

 

Element: Stats /Competitor /Composition /Athlete (1,N)

Always, if the information is available for the DocumentSubtype=CUM and IND_RANKING

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID, corresponding to either a team member or an individual athlete

Order

M

Numeric

Order attribute used to sort team members in a team.

 

Within the team the players are sorted: For each player: 1 - Points per game

(average) 2 - Games played 3 - Minutes per game 4 - Uniform number or

disqualification identification 5 - Family name 6 - Given name; sort disqualified

players to the bottom of the list

 

Element: Stats /Competitor /Composition /Athlete /Description (1,1)

Always, if the information is available for the DocumentSubtype=CUM and IND_RANKING

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the athlete

Organisation

M

CC @Organisation

Athletes' organisation

BirthDate

O

Date

Birth date (example: YYYY-MM-DD). Must include if the data is available

 

Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem (1,N)

Team member's stats item

Always, if the information is available for the DocumentSubtype=CUM and TEAM_RANKING

 

Type

Code

Pos

Description

 

ST

STATUS

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

SC @IRM

Athlete Status

 

ST

MP

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Matches played

 

ST

MINS

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

#0

Minutes played

 

ST

TOTAL

ACT

CNT

EXT

LD

PTY

CAT

N/A

Code Description:
Total shots, Action shots, Centre shots, Extra player shots, Long distance shots, Penalty shots, Counter attack shots

 

Pos Description:
Do not send anything

 

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM and IND_RANKING

 

Attribute

M/O

Value

Description

Rank

O

Numeric

#0

Rank

Only for DocumentSubtype= IND_RANKING

RankEqual

O

S(1)

Send Y where Rank is equalled else not sent.

Only for DocumentSubtype= IND_RANKING

SortOrder

O

Numeric

Similar to rank but considering all competitors (those with IRM or no rank at this Item)

Only for DocumentSubtype= IND_RANKING

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

GOAL

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Goals

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

Do not send anything

Value

Numeric

##0.0

Shooting percentage

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

SHOT

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Shots

 

ST

ASSIST

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if the DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Assists

 

ST

TFL

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if the DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Turnover foul

 

ST

ST

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if the DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Steals

 

ST

BLC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if the DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Blocked shot

 

ST

SP

N/A

Pos Description:
Do not send anything

Element Expected:
Always, if the information is available for the DocumentSubtype=CUM and IND_RANKING

 

Attribute

M/O

Value

Description

Rank

O

Numeric

#0

Rank

Only for DocumentSubtype= IND_RANKING

RankEqual

O

S(1)

Send Y where Rank is equalled else not sent.

Only for DocumentSubtype= IND_RANKING

SortOrder

O

Numeric

Similar to rank but considering all competitors (those with IRM or no rank at this Item)

Only for DocumentSubtype= IND_RANKING

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

ATT

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Sprint attempts

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

Do not send anything

Value

Numeric

##0.0

Sprint percentage

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

WIN

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Sprint wins

 

ST

TYC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

20 sec exclusion in the centre forward position

 

ST

TYF

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

20 sec exclusion in the field

 

ST

2EXC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Double Exclusions

 

ST

FRP

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Penalties

 

ST

EXC

N/A

Pos Description:
Do not send anything

 

Element Expected:
Always send if DocumentSubtype= CUM only

 

Attribute

M/O

Value

Description

Value

M

Numeric

##0

Exclusions

 

ST

TOTAL_GK

ACT_GK

CNT_GK

EXT_GK

LD_GK

PTY_GK

CAT_GK

N/A

Code Description:
GK total, GK action shots, centre shots, GK extra man shots, GK long distance shots, GK penalty shots, GK counter attack

 

Pos Description:
Do not send anything

Element Expected:
Always send if DocumentSubtype= CUM only

 

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

PERCENT

 

Pos

N/A

Do not send anything

Value

Numeric

##0.0

Shooting percentage

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

SAVE

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Saves

Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat
Expected: Always send if DocumentSubtype= CUM only

Attribute

Value

Description

Code

SHOT

 

Pos

N/A

Do not send anything

Value

Numeric

##0

Shots

 Sample (<Stats Code="CUM">)

<Athlete Code="1133191" Order="1">

<Description GivenName="John" FamilyName="Smith" Gender="M" Organisation="SUI" BirthDate="1994-12-15" />

<StatsItems>

<StatsItem Type="ST" Code="MP" Value="1" />

<StatsItem Type="ST" Code="MINS" Value="32" />

<StatsItem Type="ST" Code="TOTAL_GK">

<ExtendedStat Code="SAVE" Value="6" />

<ExtendedStat Code="SHOT" Value="19" />

<ExtendedStat Code="PERCENT" Value="31.6" />

</StatsItem>

<StatsItem Type="ST" Code="ACT_GK">

<ExtendedStat Code="SAVE" Value="0" />

<ExtendedStat Code="SHOT" Value="2" />

</StatsItem>

...

<StatsItem Type="ST" Code="PTY_GK">

<ExtendedStat Code="SAVE" Value="1" />

<ExtendedStat Code="SHOT" Value="1" />

<ExtendedStat Code="PERCENT" Value="100.0" />

</StatsItem>

</StatsItems>

</Athlete>

<Athlete Code="1131793" Order="2">

...

2.2.9.6 Message Sort

Sort according to the @Order attributes.

 

2.2.10 Event Final Ranking

2.2.10.1 Description

The event final ranking is a message containing the final results and ranking at the completion of one particular event, either for individual athletes or for aggregated athletes.

 

The final ranking message is a generic message for all sports, including the full event final result for all competitors who were either ranked, got an Invalid Rank Mark (disqualified, etc.), or both.

 

Depending on the sport rules include all competitors in the competition as all can be ranked (as in Marathon) or only include those with a final ranking as other are unranked (as in tennis).

2.2.10.2 Header Values

The following table describes the message header attributes.

Attribute

Value

Comment

CompetitionCode

CC @Competition

Unique ID for competition

DocumentCode

DDGEEE000

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

DocumentType

DT_RANKING

Event Final ranking message

Version

1..V

Version number associated to the message's content. Ascendant number

ResultStatus

SC @ResultStatus

Result status, indicates whether the data is official or partial.

OFFICIAL

PARTIAL

FeedFlag

"P"-Production

"T"-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

Time

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.

 

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Source

SC @Source

Code indicating the system which generated the message.

Serial

Numeric

Sequence number (positive integer) for ODF messages.

 

Serial starts with 1 each day for each Source.

2.2.10.3 Trigger and Frequency

This message is sent:

 

* After each position is known.

2.2.10.4 Message Structure

The following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Competition (1,1)

 

Code

 

ExtendedInfos (0,1)

 

SportDescription (0,1)

 

DisciplineName

 

EventName

 

Gender

 

VenueDescription (0,1)

 

Venue

 

VenueName

 

Result (1,N)

 

Rank

 

RankEqual

 

Played

 

Won

 

Lost

 

Tied

 

IRM

 

SortOrder

 

Competitor (1,1)

 

Code

 

Type

 

Organisation

 

Description (0,1)

 

TeamName

 

Composition (1,1)

 

Athlete (1,N)

 

Code

 

Order

 

Description (1,1)

 

GivenName

 

FamilyName

 

Gender

 

Organisation

 

BirthDate

2.2.10.5 Message Values

 

Element: Competition (1,1)

Attribute

M/O

Value

Description

Code

M

CC @Competition

Unique ID for competition

 

Element: ExtendedInfos /SportDescription (0,1)

Sport Description in text

Attribute

M/O

Value

Description

DisciplineName

M

S(40)

Discipline name (not code) from Common Codes

EventName

M

S(40)

Event name (not code) from Common Codes

Gender

M

CC @DisciplineGender

Gender code for the event unit

 

Element: ExtendedInfos /VenueDescription (0,1)

Venue Names in text

Attribute

M/O

Value

Description

Venue

M

CC @VenueCode

Venue code

VenueName

M

S(25)

Venue short name (not code) from Common Codes

 

Element: Result (1,N)

For any event final ranking message, there should be at least one competitor being awarded a result for the event.

Attribute

M/O

Value

Description

Rank

O

Text

Rank of the competitor in the result.

It is optional because the team can be disqualified

RankEqual

O

Y

Identifies if a rank has been equalled. Only send if applicable

Played

O

Numeric

#0

Number of matches played by the competitor in the event

Won

O

Numeric

#0

Number of matches won by the competitor in the event

Lost

O

Numeric

#0

Number of matches lost by the competitor in the event

Tied

O

Numeric

#0

Number of matches tied by the competitor in the event

IRM

O

SC @IRM

The invalid rank mark, in case it is assigned.

 

Send just if the team has been disqualified

SortOrder

M

Numeric

Unique sort order for all results based on rank to break rank ties.

 

It is mostly based on the rank, but it should be used to sort out disqualified teams.

 

Element: Result /Competitor (1,1)

Competitor related to one final event result.

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes, NOC ID

Competitor's ID.

If NOC or NPC, the value will be NOC ID.

Type

M

T

T for team

Organisation

O

CC @Organisation

Competitors's organisation if known

 

Element: Result /Competitor /Description (0,1)

Attribute

M/O

Value

Description

TeamName

M

S(73)

Name of the team.

 

Element: Result /Competitor /Composition /Athlete (1,N)

Attribute

M/O

Value

Description

Code

M

S(20) with no leading zeroes

Athlete's ID, corresponding to an individual athlete or a team member.

 

Team members should be participating in the event.

Order

M

Numeric

Order attribute used to sort team members in a team.

 

Element: Result  /Competitor /Composition /Athlete /Description (1,1)

Attribute

M/O

Value

Description

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

Gender

M

CC @PersonGender

Gender of the athlete

Organisation

M

CC @Organisation

Athletes' organisation

BirthDate

O

Date

Birth date (example: YYYY-MM-DD). Must include if the data is available

 Sample (Event Final Ranking)

<Result Rank="1" SortOrder="1" Played="8" Won="8" Lost="0" Tied="0" >

<Competitor Code="WPM400CRO01" Type="T" Organisation="CRO">

<Description TeamName="Croatia"/>

<Composition>

<Athlete Code="1085534" Order="1" >

...

2.2.10.6 Message Sort

Sort by Result @SortOrder